Edit: Cancelled last minute for logistics / cost / attendance
Official post for the Frankfurt visit mentioned elsewhere
I expect to arrive in Frankfurt late Friday May 3rd with my wife along for the ride.
@begla is otherwise occupied with fun surprise events set up by to-be-wifey that Sunday, but we've got the whole Saturday. Although I'm thinking about hitting the nearby Zoo early Saturday (big pull for wifey), maybe we can focus on that Saturday afternoon / evening?
Not entirely sure where to meet yet, but it'll be in the vicinity of the central train station, which is also near where
@begla lives. If people want to try making it in early Saturday, we could meet up that afternoon, then either keep going till late evening if people want to stay overnight in a nearby hotel/hostel (there are plenty), or end earlier in the...
Been a long two months since the last one so it was time
Main reason for the long wait has been the focus on infrastructure and future prep. The Jenkins change list doesn't do the period justice, I covered some of the other news in another post for non-core content changes. Below are the actual code changes:
Lots more graphic wizardry by
@begla - Terasology has never looked better (1, 2, 3)! Also may be performing better / working better on some systems, and audio got better too
There is also a standalone "TeraEd.exe" now for easier 3d wizardry refinement where shader settings and such can be modified in extreme detail
I'm bringing on board a potential new contributor with some heavy background in lore (and art), akin to
@SuperSnark who is my 3rd for sure participant. We're all in US East so this is set a little late for the Euros, but I thought I'd post the note publicly in case somebody else with an interest can make it
Topic is what role lore (and associated "fancy" out-of-game artwork) might play in a setting that usually is "blank slate" due to the nature of procedural worlds. I've suggested the idea of scenarios / campaigns that could come with a saved world prepared as per an author and we've poked at potential world back story / theme as well as snippets of lore from a potential...
I'm thrilled to share the news that we've been acquired by Mojang! Our first priority is finishing the Modding API and then replace creepers with Gooey
Okay, in my defense I haven't gone to bed yet so it is still April 1st to me, dangit!
Been a while since the last mega post since we haven't had a ton of content to put in a new stable build, which is still pending (for two months, yikes!). Most the focus lately has been on non-core stuff and architecture (although as usual
@begla is adding more amazing 3d wizardry). We're getting very close to having a much nicer setup there. Some related news:
We have a game launcher project now, run by
@Skaldarnar - getting close to stable release, which will likely be timed with a stable core build. Very important item, great progress, very much looking forward to making...