Times are approximate and optional. Only the early session is tied to the calendar for simplicity.
The early session will be 10 am EDT / 4 pm CEST / midnight AEST (Sunday) - time zone link - this is the time for the event tied to this thread
The late session will be 5 pm EDT / 11 pm CEST / 7 am AEST (Sunday) - time zone link
I'll personally try to make as many of these as possible, and will probably also be early, at least for the later session (I'm a night owl, not really a morning person!)
If the interest is there we might start up the headless server and do some play testing too. If we have enough people in the early session we might not focus as much on the later one...
Since last we've actually gone through two major stable builds, two small ones, and a broken one. First one was sort of a checkpoint with a bunch of assorted stuff, then the second one finally let us deal with complex module relationships better in Gradle, along with a bunch of bug fixing and polish to modules and logging
Or at least it feels like steady progression in Throughout the Ages with us having progressed through Wood & Stone and currently Copper & Bronze!
@Marcin Sciesinski is continuing to churn out content (more ideas welcome!), aided some by great new icons & other assets by
@Skaldarnar - for instance, speaking of churning, have a quern:
We have another stable build, this time less than two weeks since the last, yet still with more than two hundred commits, not counting modules! Everything is much more stable too, with just one itty bitty tiny bug:
So .. happy Valentine's Day! These are supposed to be fence blocks in the Cities module but thanks to a fun bug turned into pink blocks. Which could almost be like pink-leafed hedges, totally works
As always the best way to get updates is using our Launcher!